Ghost In The Shell (1995)

Ghost In The Shell

At one time, Ghost in the Shell (1995, Dir. Mamoru Oshii) inspired the zeitgeist. It’s part of the genesis of both The Matrix series done by the Wachowski’s, and garnered great praise from Hollywood darling James Cameron. In its homeland, it was both a massive cultural project (it was the most expensive anime movie made in Japan at the time) and a high point in a long lineage of anime movies. It helped give birth to the more modern version of cyberpunk, and has inspired countless acolytes of its aesthetic of sleek machines made into flesh in industrial landscapes, and of its thematic centre of transhumanism. This is a very fancy paragraph trying to explain that Ghost in the Shell is tremendously important in the history of cinema.

But why?


This is a strange, strange film. Before everything that came after it, The Matrix and such, it must have been even stranger.  It’s a film which on its surface should be filled with conventional, easy to digest cinema. It’s got naked robots and guns and conspiracies and far out sci-fi and everything which seems perfectly marketed towards the male 13-17 age bracket. It’s style is that kind of techno-futuristic vibe that doesn’t play to more obvious, eye-catching design. I’m talking sci-fi’s like Tron (1982, Dir. Steven Lisberger) filled with vibrant and bright colours. The style of Ghost in the Shell is layered and dense and sometimes stark in its contrast and sometimes muted. Honestly the range of this film I think is what’s captured my imagination and that’s what I’m gonna end up coming back around to.

The range of its style to go on then, is not just in its design, but also in its tools. The merging of 2D and 3D animation tools really does bring the best of both worlds into the fold, and the animation itself is just exquisite. It’s not exact to deconstruct the cinematography of the film since it was not shot in front of a camera, but all films are viewed from a position, and the positioning of this film is often beautiful to behold. More must be said of its soundtrack, quite simply unlike anything I’ve heard in a long time. It’s main score is so at odds with the dark synthesizer sounds we have grown accustomed to after decades of sci-fi scores. Kenji Kawai’s score genuinely feels otherworldly, so unlike any modern sounds you might encounter that it’s a better way to transport you to this alternate cyberpunk future than any visuals.

All of these elements would make Ghost in the Shell more than worth your time. But what sends this film into a near blinding ascent is what it wants to show you. It’s an explosion of themes, stories and issues from start to finish. It’s characters are part of a complex nebula of imagined limits imposed by their world, cyberware enhancements and identity crisis’ caused by total biomechanical replacement. Human beings are robots and robot beings are human, or something along that line. And all of this trapped in an elusive search for the Puppet Master, a character who is as abstract and nebulous as the future world shown to the audience. Major Motoko Kusanagi is a robot who looks human, who isn’t sure if she/he/it(?) has any human left in them, and that seems both very human and profoundly inhuman.

This film is tying me in knots. It’s a work which blurs the boundaries which separate our world now, that is intentionally difficult to wrap your head around. It is an experience equivalent to floating down a river, looking for a rock or something to cling onto to anchor yourself, but everything keeps slipping through your grasp. I guess this comes in part to me having less of a grounding in Japanese and Asian culture through which to view the film, I definitely feel less comfortable talking about this film than others in the past. But it’s intentionally opaque, it delves into imagined subjects which seem to have no clear answer, no clear right and wrong and no clear justice.

Art never has one interpretation, no matter how much people try to limit it. Everything gains new meaning with time whether we like it or not and it’s easy to get wrapped up in viewing a film from where “you are now”, whether that’s 2007,2017 or 2077 and beyond. But the ideas Ghost in the Shell puts up are both very old and very new, they’re packaged in a fully realised and never fully explained breathing world but the quest for meaning, for survival and for evolution is a tale as old as time.

Ghost in the Shell asks something of you, it asks you to engage. It’s not a film that can sweep over you and wash away, it clings to you, grasping at the edges of your mind. It’s deeply stylised cyber aesthetic, it’s complicated social and sexual politics, it’s existentialist rumination and meditative qualities. It’s haunting score at least. It creates a world which asks questions, questions people are still trying to determine. It’s a film which seeks to elevate you, which bypasses the more primal instincts haunting the action genre, and asks you for more than just doing.

It asks you to think.

-Alex

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Ghost In The Shell (1995)

Zardoz – Oblique Hell and Bleak Heaven

Zardoz

It opens with a meta-commentary of the illusory nature of film itself, and a giant stone head spitting guns from its mouth before Sean Connery rises from the dirt inside the head, in a red loincloth and shoots God with a revolver. That’s within ten minutes.

If you take Zardoz (1974, Dir. John Boorman) seriously, it’s a strange and disorienting fantasy journey through, philosophy weirdness and sexual politics. If you look at ironically, it’s a blithering mess filled with ridiculous and embarrassing moments bursting from it in every frame.

If you’ve read any other essay on this site, you’ll know which lens I saw this film through. But I’m not blind. This movie is baffling and weird and there are design choices which have dated it to sometime before dinosaurs existed, even if it is set in the future. Sean Connery does indeed wear a loincloth. If you don’t get on-board, it’s a prominent and uncomfortable reminder of the film’s failings. Luckily it only took me about six seconds to get on board, and once I did I was locked into one of the films which most deserves the adjective “crazy”.


Zardoz is about…lots of things if I’m honest. Immortality, death, God (or Zardoz’s equivalent, the “Tabernacle” which google also tells me was the Hebrew portable meeting place to communicate with God, so it’s kind of God anyway?), human nature and all the fictions and facts which come with it; class conflicts, ethical conflicts, aesthetic conflicts and more. If there was ever a film designed to collapse under its own ambition, this is it.

In a future where Earth has essentially reverted to pre-industrial living but with guns, we are following Sean Connery, a “mutant” human from the class of Executioners (who essentially rape, kill and pillage the “Brutals” in the name of Zardoz, their “God” who travels in a massive stone head), who kills Zardoz and lands in the heaven of the “Immortals”, humans who figured out how to stop dying. But Heaven and immortality are actually not perfect, sex doesn’t exist and people want for nothing except for the ability to die. Which they can’t do because the technology they built has (on their orders) erased their knowledge of how it works, so they can never go back. Instead they continue on in “bliss”, become so numb that they are the “Apathetics”, or cause trouble and are aged significantly (without dying) and become “Renegade”.

I don’t want to walk you through the entire plot of Zardoz, because for those of you who have seen it, you know what I’d be spoiling, and for those who have not, know that you are still in for considerable labyrinthine twists and turns before its 106 minutes are up. Explaining its narrative density and elaborate structures is only one part of its madness however,  as so much of what makes Zardoz arresting is in its visuals; its psychedelic sets, it’s de-saturated pastel colour palette (worked on extensively by the film’s cinematographer,  Geoffrey Unsworth who shot 2001), it’s absolutely insane sequences of touch teaching and inside the Tabernacle’s hall of mirrors.

Not just that, but its thematic elements and philosophical implications are really worth engaging with. Questions of immortality and the strange “death drive” that psychology has so concerned itself with really are on display here. This isn’t just a “high-concept” film, a film that has structural intelligence but still remains at its core a very simple story (read: Inception 2010 Dir. Christopher Nolan). Zardoz refuses to compromise any kind of narrative simplicity, as Zed undergoes a philosophical evolution throughout, taking him into mythic proportions by the end of it.

Even if you consider the film a spectacular failure, my admiration of Boorman at least attempting to grapple with these themes is commendable as it is admirable. Film’s don’t always have to be easily digestible, easily understandable and easily consumed. Sometimes they’re allowed to be difficult, ambiguous and confusing because often life is too. Cinema is not just escapist entertainment, that’s cheap and it does a disservice to what cinema could be. Cinema which fails spectacularly playing a bigger game will always be respected and remembered more, even if it takes time.

It’s a bleak film. It’s an oblique film. It’s hard to keep up with it, elements continue to get introduced pretty much from start to finish. It never stops whizzing by, and if you get off the train it all falls down (according to a story told by the production designer, at one point during a break one of the sets did fall down). It’s a walk through a singular, surreal and chauvinistic vision on a threadbare budget, and the modern psyche can split you into thinking its just campy trash with severely outdated sexual politics. The critical narrative will tell you to watch this film with a keen eye to take the piss, that there’s not much here besides silly sci-fi trash and the mad whims of an indulgent director. And that interpretation is valid if you want, but you cut so much of the meat of the film away just to enjoy scraps.

Good films take you on journeys you remember. It has not aged well, but I won’t forget Zardoz, its good and its bad. It’s ambivalent, bored heavens and it’s bizarre, weirdly engrossing hells.

-Alex

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Zardoz – Oblique Hell and Bleak Heaven