The Matrix Reloaded (2003)

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In 1999, The Matrix (Dir. Andy and Larry Wachowski, now Lily and Lana Wachowski) was “the thing.” Before the heavy dominance of the superhero world, action and sci-fi reigned supreme at the mainstream box offices. And for a time, The Matrix series was a big part of the zeitgeist. Its impact spanned both the Western and Eastern hemispheres, and the disciples of this film spirit are legion (something producer Joel Silver actually predicted during its production). So now, after fifteen years since its final installment, I thought it might be nice to do a retrospective of the series.


Okay, so here’s where things get weird.

The Matrix of 1999, the original is a world unto itself. It briefly references the larger conflicts surrounding them, the war of the Machines and against Zion, but they are alluded to like an oral history, events experienced by others which set the background to the conflicts your following. Every world has to have causes, and the causes in the Matrix are stripped down, unknown, and simply defined. Machines are bad, they enslave the humans in dreams. What we can see is what we follow and are interested in, Neo’s journey to master himself and the world around him, and to best Agent Smith. Hunter and hunted, predator and prey. The Matrix is a story which if it had not had sequels greenlit by Warner Brothers, could exist on its own. Even if the Wachowski’s had ideas for it to be part of a trilogy, The Matrix itself stands by itself.

Fate would not have it that way however, because The Matrix became massive, gigantic even. A phenomenon that captured the imagination. And with that, The Wachowski’s expanded the world of The Matrix into something that had never been done before, with so much intention and imagination. They began production on four projects, the second and third instalments of the trilogy, The Matrix Reloaded and The Matrix Revolutions, a video game which contained a side story intertwined with the films in Enter The Matrix, and a side-quel animation project The Animatrix which contained universe expanding short films. This multiple media storytelling venture was approached with the same level of vision and attention to detail that the original film was made with, but only now on a much grander crisscrossed platform. If the chapters of a single story are not all in the same book, then a problem arises. The trade-off for scale is focus. And The Wachowski’s always had a grand sense of scale.

To bring it back down to Earth then, The Matrix Reloaded is made with a different idea in mind to its original counterpart. It must be two things, its own self-contained story while also being the first half (two fifths maybe with the game) of a story which still has another film to come. Not only that, but The Matrix Reloaded has success to deal with. The first film’s budget was much smaller than that of the second, and with greater freedom comes greater ambition. And The Matrix Reloaded is nothing if not ambitious, standing on the shoulders of the giant of the first film. Everything has become bigger, and less concessions are made to the audience. The Matrix is an introduction to a world, but this second instalment has no interest in rehashing or repackaging that introduction again, it moves forward like a freight train and you have better done your homework from the last film otherwise you’re going to fall off.

Expansion is the aim of the game, and everything is more. The human world expands beyond the confines of a ship, it goes from an individual journey of enlightenment to a communal environment of conflicting desires. Neo has his path, while the humans return to their city and have dense ideological sparring matches while multiple clocks tick down. “The Matrix” program itself is no longer just set dressing, but a riddle to be solved as to why it exists. The plot of this film is so overstuffed with events, conflicts and characters that it is difficult to keep track of who is doing what where and why (sometimes when aswell). I can pinpoint the exact moment I suddenly lost track of what was happening, right after an absolutely exhaustive freeway chase scene and the film doesn’t even come up for air or give us some to digest what just happened, so concerned it is with moving onto the next even bigger complicated infiltration. I think a lot of the frustration that came with the plot is not necessarily indulgence, but that it is simply an overwhelming amount of information in too short a space of time.

Even this reflection I’m writing feels dense. Furthermore, knowing that some key story and structural information is actually hidden and explained in the video game accompaniment makes it even more bizarre to reflect on The Matrix Reloaded, simply because it feels incomplete. How can too much be going on and not enough at the same time? A conundrum this film’s existence can’t ever solve, a glitch in its own matrix. It almost begins to feel like a lost ancient text at points, fragments simply missing from its whole which we can’t retrieve. Which is saddening to me, because some of the fragments still present really are tremendous to witness.

Truth be told, I actually enjoyed this one more than the original. The Wachowski’s didn’t hold anything back for this one, and it’s a spectacle and a half. Dizzying, absolutely dizzying fight sequences which make the original’s seem tame in comparison. That freeway chase I mentioned earlier is just incredible for the amount of focus it manages to keep, and one testament to the entire series achievements (maybe the key to its’ success?) is how almost every fight scene manages to keep its focus and you can keep track pretty easily of the action. And as for the environments themselves, everything seems to come alive more. The aesthetic of the first film which I may have derided, suddenly clicked with me. I no longer saw the all black sunglasses BDSM lite costumes as tacky and naff, but actually saw them for how the Wachowski’s saw it. Cool. Full credit goes to Kym Barrett for that.

I honestly can say I thought there were some masterstrokes in this movie, but it all gets lost in the flood. And the flood contains good and bad. It’s ironic that for a film series who’s main message is how love can conquer anything, every time it moves to this subject it feels more lifeless than ever. Neo and Trinity’s romance is just…it just seems too detached to be convincing. Maybe it was an intentional directional choice, but if it is what a strange one and if it isn’t it’s just a grand shame that the core of the movie feels like one its weakest parts. Furthermore this film falls even further down the philosophical rabbit hole set up by its first part, its’ ambitious and heady cocktail  giving too much of a kick to be appreciated properly. It reminds me of Zardoz (1974, Dir. John Boorman), except the difference being so much of Zardoz’s heady and confusing philosophy is presented through its images, not its dialogue.

The first reflection I ever put up on this site was about ambition and cinema, and how I appreciated the ambitious film which might fail to the safe film which succeeds. But does The Matrix Reloaded stretch my ideals to breaking point? Because it’s so ambitious, it needed a separate video game and another film to even begin to properly comprehend its full story.  I think so. While I may actually love this fragmented film more than the first one, its’ very nature just means it can’t communicate as well as the original. It’s a book missing a chapter. It’s a train missing a carriage. It’s a metaphor missing a clear connection. It’s-

I guess I’ll leave that one unfinished. Seems kind of appropriate.

-Alex

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The Matrix Reloaded (2003)

The Animatrix (2003)

Animatrix_High

­ In 1999, The Matrix (Dir. Andy and Larry Wachowski, now Lily and Lana Wachowski) was “the thing.” Before the heavy dominance of the superhero world, action and sci-fi reigned supreme at the mainstream box offices. And for a time, The Matrix series was a big part of the zeitgeist. Its impact spanned both the Western and Eastern hemispheres, and the disciples of this film spirit are legion (something producer Joel Silver actually predicted during its production). So now, after fifteen years since its final instalment, I thought it might be nice to do a retrospective of the series.


Regardless of your opinions on The Matrix series, the ethos of The Animatrix is one I wished existed more in film. The Wachowski’s, riding high off of the cult of long trench coats they had established with the series first instalment, set their sights higher for the rest of their stories. In the creation of its’ second and third instalments, they managed to birth this surreal side project. To create an anthology of tales to do with the world of The Matrix, but not specifically relating to its main canon of Neo. Oh, and they would all be animated, each done in a different style by exceptional animation directors from the Eastern and Western hemispheres. Shinchirō Watanabe, Yoshiaki Kawajiri, Koji Morimoto, Peter Cheung, Mahiro Maeda, Takeshi Koike and Andrew R. Jones all contributed to the project.

It’s interesting when looking back at it, to see the path the Wachowski’s carved out with this series. Because honestly projects like these in cinema, especially today are practically non-existent. The genuine example of vision here is so bold I’m kind of awed by it. Ideas in film today are so psychotically and irrationally guarded, it’s amazing to see the wildly different directors continually chewed up by the Marvel Cinematic Universe into a rainbow coloured sludge. For the Wachowski’s to offer up their baby so to speak, to the whims of other visionaries and not just through contractual obligations, but through active enthusiasm and engagement (they collaborated on each film and wrote four of the nine total scripts, one being a two-parter) is fiercely brilliant, even if it had been a colossal failure.

Fortunately, the films themselves are not colossal failures. What really gets me is the range shown, the range of ideas and the range of how much they engage with the world of The Matrix. While all are connected in some way, some are much looser than others. In particular Beyond (Koji Morimoto) about a girl looking for her cat in a house where the physics of reality (read: computer simulation of reality) stop working, is not interested in “waking up from the conspiracy”. In fact if you didn’t know it was officially part of The Matrix canon, it could very well exist without that connection, and that goes for a few of these short films. But they don’t just stand on their own; they fly.

To start, the animation styles on display here are a brilliant showcase to the world of animation. Everything from 3D CGI of western animations, to classic anime styles, to stylised pastiches of film genres, to experimental and wild animation that tears and drips out of the screen. Honestly, the project deserves to be seen just for that. It’s just wild that a project like this contains so much aesthetic variation, even if that was the intended emphasis. The animation style in a film like Matriculated (Peter Cheung) is just one I don’t have any reference point to compare to, beyond the extremes of The Holy Mountain (1973, Dir. Alejandro Jodorowsky). What an insane but cool comparison point to have! Animation has always been able to transcend the limitations of reality, and this anthology is a testament to just how far animation has been able to do that.

And the films themselves take the material of The Matrix, something they’re all fans of, and pull the ideas and themes they’re interested in and mould them into their own films. Like comic book writers taking a long-standing character, and putting their own mark on them, the world of The Matrix becomes fertile soil for these films to grow from. While I appreciate some more than others, all of them contribute a unique spin on what makes them tick when they connect with The Matrix. Program (Yoshiaki Kawajiri) is a special example of this. One only connected through the concepts involved (i.e plugging into a simulated reality), it shows what clicked in Yoshiaki Kawajiri’s mind when he built his own personal relationship to The Matrix series and ideas.

Ultimately, The Animatrix is not essential viewing in regards to The Matrix series. Besides some limited promotional screenings, it never showed in cinemas and was released direct to video/DVD. While it provides context (some of it definitely important) to the main films, those main films still function without The Animatrix. But to skip by it is a mistake for every other reason not regarding to The Matrix. Short stories are underappreciated, and anthology tales like these have the opportunity to add texture to that world, but more importantly they are original, arresting at times and beautiful to look at. They are the work of some fine animation directors experimenting in a world under the supervision of its’ original creators, a working environment unheard of in cinema. This series of films is a beacon, and one you’d do well to pay attention to. Just make sure you’ve seen The Matrix first to really get the juice out of this one.

-Alex

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The Animatrix (2003)

The Matrix (1999)

The Matrix

In 1999, The Matrix (Dir. Andy and Larry Wachowski, now Lily and Lana Wachowski) was “the thing.” Before the heavy dominance of the superhero world, action and sci-fi reigned supreme at the mainstream box offices. And for a time, The Matrix series was a big part of the zeitgeist. Its impact spanned both the Western and Eastern hemispheres, and the disciples of this film spirit are legion (something producer Joel Silver actually predicted during its production). So now, after fifteen years since its final instalment, I thought it might be nice to do a retrospective of the series.


So it all starts here. With a chase scene that reminds me of a Backstreet Boys music video that I love.

This is the beginning of the film. It’s weird for me, who was too young to properly understand and digest The Matrix when it was first on TV, to be watching it with adult eyes. It’s weird to remember that The Matrix actually has a beginning if that makes sense. Because for me, the only thing I can remember from it, is certain memories of images. The image of the bug crawling inside Neo’s stomach. The image of his mouth shut by his own skin. The image of the abstract empty training zone. And obviously there are the more iconic moments, the bullet time and the kung fu and the “Misterrrr Anderrrrrsonnnnn”. I guess what I’m trying to say was the memories in my head of The Matrix are those of moments, of images. It’s kind of bizarre to remember those moments are actually part of a sequence, a story.

And usually when I’m writing about films for this site, I’m trying to do it without bringing any personal baggage to the project. But The Matrix series is weird for me, because I remember watching it all the time and loving it, but I can’t actually remember anything about it beyond some memories of images. It’s ironic then that this is part of the same stress Neo goes through, of carrying the baggage of his remembered past, into an illusion shattering present. His life spent inside the simulation, “the matrix” is as real to him as our lives are to us. Even if it’s not real.

I think in a technology driven world, technology driven stories are going to interest us inherently, and I think the sustained influence of The Matrix, of its ideas is testament to that. Although its pre-Y2K “hax0r “aesthetic looks dated as hell now, it’s interesting to think how much our collective common thinking about the internet can be traced in this film. It’s a paranoid film that’s for damn sure. You can almost draw a straight line between this and the next big reality breaker Inception (2010, Dir. Christopher Nolan), where reality and dream become inseparable.

But just because The Matrix could have been interesting, doesn’t mean it would become the classic it’s revered as. And watching it now with adult eyes and some distance between us, it might be easy to only look for the faults of the film. The aesthetic of the film looks a little bit school shooter, but that’s because that image was co-opted later, after The Matrix came out. It’s not the fault of the film’s aesthetic designers at all. But the whole film’s imagery, from its costumes to its cinematography is possessed by a bleakness. Colours and walls are washed out, filled with sepia and gray tones. It’s a world drained of colour, of life. And the world itself is filled with unrecognisable personas, characters who speak in lectures and riddles while others speak in b-movie clichés. The Matrix is filled with big ideas, but on its surface it’s a techno grunge-y guns and fists brawl. In fact it’s very minimal in this regard, its ideas are distilled to a degree of experience above all else. Cinema-kinetics.

And because of that vision, it’s also so difficult to capture what makes it worthwhile in words. I mean, the fact alone that it’s an intelligent sci-fi film which was marketed as a blockbuster and actually lives up to that title is worth it alone, but also its’ restlessness and genre crossing make it a hybrid which just needs to be witnessed. In the world of the Matrix, it makes sense why this idea captured the imagination of the populace. It’s a distilled vision, one which definitely has some drawbacks and one which is distinctly individual (if a vision by two brothers can be individual, including the input of a technical and creative team of probably hundreds).

I don’t have to explain and sum up The Matrix here. This whole film is the first part of an intended trilogy, a film meant to be experienced as part of a larger whole (although the unity of this film is due to it only being signed on as a one-movie deal). Which is good, because I’m finding it difficult to conclude what I feel about this film. It’s like being exposed to a web, and the sheer volume of different strands and points you’re riding on and the things you discover means that it’s very hard to actually stand back and view the whole thing, even to comment on it. Keanu Reeves awakening into this techno-future is one we ride alongside on, and we have about as much time as he does to reflect on the events of his cybernetic world. It bursts with ideas though, and doesn’t have to answer any of them yet.  So I’ll end for now, with this.

The Matrix is a flashpoint in cinema history. Love it or hate, it’s a film which was born first as a film. It has voluminous influences, from comic books to philosophy and chucking in the kitchen sink in-between, but it’s a film that will always first and foremost, be cinema. I’m not waving the flag for this to be the greatest film of all time, but inventive cinema that’s not riding the coat tails off of other mediums is something valuable.  And I wish there was more of it.

-Alex

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The Matrix (1999)

Ghost In The Shell (1995)

Ghost In The Shell

At one time, Ghost in the Shell (1995, Dir. Mamoru Oshii) inspired the zeitgeist. It’s part of the genesis of both The Matrix series done by the Wachowski’s, and garnered great praise from Hollywood darling James Cameron. In its homeland, it was both a massive cultural project (it was the most expensive anime movie made in Japan at the time) and a high point in a long lineage of anime movies. It helped give birth to the more modern version of cyberpunk, and has inspired countless acolytes of its aesthetic of sleek machines made into flesh in industrial landscapes, and of its thematic centre of transhumanism. This is a very fancy paragraph trying to explain that Ghost in the Shell is tremendously important in the history of cinema.

But why?


This is a strange, strange film. Before everything that came after it, The Matrix and such, it must have been even stranger.  It’s a film which on its surface should be filled with conventional, easy to digest cinema. It’s got naked robots and guns and conspiracies and far out sci-fi and everything which seems perfectly marketed towards the male 13-17 age bracket. It’s style is that kind of techno-futuristic vibe that doesn’t play to more obvious, eye-catching design. I’m talking sci-fi’s like Tron (1982, Dir. Steven Lisberger) filled with vibrant and bright colours. The style of Ghost in the Shell is layered and dense and sometimes stark in its contrast and sometimes muted. Honestly the range of this film I think is what’s captured my imagination and that’s what I’m gonna end up coming back around to.

The range of its style to go on then, is not just in its design, but also in its tools. The merging of 2D and 3D animation tools really does bring the best of both worlds into the fold, and the animation itself is just exquisite. It’s not exact to deconstruct the cinematography of the film since it was not shot in front of a camera, but all films are viewed from a position, and the positioning of this film is often beautiful to behold. More must be said of its soundtrack, quite simply unlike anything I’ve heard in a long time. It’s main score is so at odds with the dark synthesizer sounds we have grown accustomed to after decades of sci-fi scores. Kenji Kawai’s score genuinely feels otherworldly, so unlike any modern sounds you might encounter that it’s a better way to transport you to this alternate cyberpunk future than any visuals.

All of these elements would make Ghost in the Shell more than worth your time. But what sends this film into a near blinding ascent is what it wants to show you. It’s an explosion of themes, stories and issues from start to finish. It’s characters are part of a complex nebula of imagined limits imposed by their world, cyberware enhancements and identity crisis’ caused by total biomechanical replacement. Human beings are robots and robot beings are human, or something along that line. And all of this trapped in an elusive search for the Puppet Master, a character who is as abstract and nebulous as the future world shown to the audience. Major Motoko Kusanagi is a robot who looks human, who isn’t sure if she/he/it(?) has any human left in them, and that seems both very human and profoundly inhuman.

This film is tying me in knots. It’s a work which blurs the boundaries which separate our world now, that is intentionally difficult to wrap your head around. It is an experience equivalent to floating down a river, looking for a rock or something to cling onto to anchor yourself, but everything keeps slipping through your grasp. I guess this comes in part to me having less of a grounding in Japanese and Asian culture through which to view the film, I definitely feel less comfortable talking about this film than others in the past. But it’s intentionally opaque, it delves into imagined subjects which seem to have no clear answer, no clear right and wrong and no clear justice.

Art never has one interpretation, no matter how much people try to limit it. Everything gains new meaning with time whether we like it or not and it’s easy to get wrapped up in viewing a film from where “you are now”, whether that’s 2007,2017 or 2077 and beyond. But the ideas Ghost in the Shell puts up are both very old and very new, they’re packaged in a fully realised and never fully explained breathing world but the quest for meaning, for survival and for evolution is a tale as old as time.

Ghost in the Shell asks something of you, it asks you to engage. It’s not a film that can sweep over you and wash away, it clings to you, grasping at the edges of your mind. It’s deeply stylised cyber aesthetic, it’s complicated social and sexual politics, it’s existentialist rumination and meditative qualities. It’s haunting score at least. It creates a world which asks questions, questions people are still trying to determine. It’s a film which seeks to elevate you, which bypasses the more primal instincts haunting the action genre, and asks you for more than just doing.

It asks you to think.

-Alex

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Ghost In The Shell (1995)