Werckmeister Harmonies (2000)

Werckmeister_Harmonies-703408826-large

Sometimes you see movies, and sometimes you see films. It seems like nothing more than a minor linguistic distinction, but the rope that ties the two together can also stretch for miles. And so, with Werckmeister Harmonies (2000, Dir. Béla Tarr) we encounter, at least I’d say, the far end of the “film” rope. A film which seems to eschew general cinematic convention, a film so primordially focused on the ability of film to show us images, that it asks you to encounter and relate to the film in a completely different frame of mind.

One not focused on aesthetic entertainment, images designed to purely amuse and impress on you a highly glossy view of the world. A different kind of filter is applied, one which reflects the jagged and coarser edges of the world around us. And the film’s images then ask you to see the beauty in them, rather than demand your awe in the presence of its well sculpted god-like actors, the elaborate and dazzling fantasy landscapes, the endless obliterating action sequences which command you to be overwhelmed.

No, this is a different kind of cinema for sure. And your response to it will be guided by whether you can move into a harmony with its’ rhythms.


János (Lars Rudolph) lives in a desolate provincial Hungarian town. A circus has come, with a giant whale and a mysterious figure called the Prince. Trouble is brewing. The context of the films wider landscape, something never explicitly alluded to, was originally lost on me. Set during the Hungarian communist regime, it’s a film whose history is everything to those who know it and very little to those who don’t. For life here seems on the edge of the world, one consumed on a knife-edge by isolation and loneliness and small folk life. In the 21st century interconnected network of existence, Werckmeister Harmonies speaks to a time and atmosphere which almost no longer exists anymore, one where life was not connected to the globe, but only to the surrounding miles of land around you.

As a result, the tone and rhythm of this film’s life seem almost alien, especially filtered through the vision of Béla Tarr. 39 long and detailed shots make up the entire running time of the film, and the fast paced interactive editing style of today is inverted on its’ head and smashed underground.  Shots don’t just breathe, they seem to gain life and evolve through delicate camera tracks and pulls. The world is presented to you as a quiet, mute observer who stands in the shadows of these village places, presented with the faces and bodies of people who have lived long and died longer. The whole place evokes a haunted town, one populated by ghosts drifting into the space of life only to fall out of it again just as quickly.

And everything in this film feels ethereal, its entire presence seems like it’s completely removed from the experience of our world, of conventional cinema. The wraith-like auras of its actors, Lars Rudolph eyes carrying what seems to be like centuries of experience. It’s score (by Miháli Vig) does some absolutely moving work.

I don’t know, you know. I honestly don’t know what or how to feel about this film. It seems to invert language and speech about it, it’s a film which feels difficult to talk about. It feels like it’s so natural to try and analyse it and intellectualise it, but it also feels so deeply like that is missing the point. It’s a film which rides such a wavelength of just quiet, ponderous experience. Not thought, not conversation, just raw stylised experience that you end up submerged in. It’s hard to talk when you’re under the water. And this is not just me getting so wrapped up in how much I love it that I can’t even begin to explain it, in fact the film sometimes grated and annoyed me as to its own peculiar idiosyncrasies. It’s not a film I could come out boldly and stake my flag in the ground to defend it to the ends of the Earth.

But I can’t deny its overwhelming spectral presence. It’s a film which truly earns the moniker film, because it feels like something made in that cinematic mold not to entertain, but to show something greater. And so much of the film is not shown, people and places and events alluding to a terrifying off-screen darkness which surrounds them. It feels like a film with a heart of darkness, one which beats through its very core but also hides inside the films’ exterior body. What do you do when confronting a film like this? A film which is deeply hidden, who’s parts are not on display for you to easily pick up and inspect, analyse and critique at your leisure.

For me, it was an encounter with a cinema which is hard to love, but easy to respect. There is no doubt that what Béla Tarr does here in this film is impressive. The haunting tale of man waiting for a circus, an obsession with a great whale, and a nightmarish village is told with such bold unconventionality, that at the very least the experience of it feels like bringing your head above an icy bath, even though at times watching it you can feel like you’re morphined to fuck. The rhythms of this film, polyvocal and atonal, are ones which are difficult to grasp and hang onto as they fly into your experience.

But they are deeply, deeply worthwhile to encounter. They can give you the gift of perspective, which is rare. And like the closing shot of this film, they can give you a profound sense of the abysses of experience we can sometimes live in.

-Alex

If you liked this, follow us on twitter here.

 

Advertisements
Werckmeister Harmonies (2000)

The Matrix (1999)

The Matrix

In 1999, The Matrix (Dir. Andy and Larry Wachowski, now Lily and Lana Wachowski) was “the thing.” Before the heavy dominance of the superhero world, action and sci-fi reigned supreme at the mainstream box offices. And for a time, The Matrix series was a big part of the zeitgeist. Its impact spanned both the Western and Eastern hemispheres, and the disciples of this film spirit are legion (something producer Joel Silver actually predicted during its production). So now, after fifteen years since its final instalment, I thought it might be nice to do a retrospective of the series.


So it all starts here. With a chase scene that reminds me of a Backstreet Boys music video that I love.

This is the beginning of the film. It’s weird for me, who was too young to properly understand and digest The Matrix when it was first on TV, to be watching it with adult eyes. It’s weird to remember that The Matrix actually has a beginning if that makes sense. Because for me, the only thing I can remember from it, is certain memories of images. The image of the bug crawling inside Neo’s stomach. The image of his mouth shut by his own skin. The image of the abstract empty training zone. And obviously there are the more iconic moments, the bullet time and the kung fu and the “Misterrrr Anderrrrrsonnnnn”. I guess what I’m trying to say was the memories in my head of The Matrix are those of moments, of images. It’s kind of bizarre to remember those moments are actually part of a sequence, a story.

And usually when I’m writing about films for this site, I’m trying to do it without bringing any personal baggage to the project. But The Matrix series is weird for me, because I remember watching it all the time and loving it, but I can’t actually remember anything about it beyond some memories of images. It’s ironic then that this is part of the same stress Neo goes through, of carrying the baggage of his remembered past, into an illusion shattering present. His life spent inside the simulation, “the matrix” is as real to him as our lives are to us. Even if it’s not real.

I think in a technology driven world, technology driven stories are going to interest us inherently, and I think the sustained influence of The Matrix, of its ideas is testament to that. Although its pre-Y2K “hax0r “aesthetic looks dated as hell now, it’s interesting to think how much our collective common thinking about the internet can be traced in this film. It’s a paranoid film that’s for damn sure. You can almost draw a straight line between this and the next big reality breaker Inception (2010, Dir. Christopher Nolan), where reality and dream become inseparable.

But just because The Matrix could have been interesting, doesn’t mean it would become the classic it’s revered as. And watching it now with adult eyes and some distance between us, it might be easy to only look for the faults of the film. The aesthetic of the film looks a little bit school shooter, but that’s because that image was co-opted later, after The Matrix came out. It’s not the fault of the film’s aesthetic designers at all. But the whole film’s imagery, from its costumes to its cinematography is possessed by a bleakness. Colours and walls are washed out, filled with sepia and gray tones. It’s a world drained of colour, of life. And the world itself is filled with unrecognisable personas, characters who speak in lectures and riddles while others speak in b-movie clichés. The Matrix is filled with big ideas, but on its surface it’s a techno grunge-y guns and fists brawl. In fact it’s very minimal in this regard, its ideas are distilled to a degree of experience above all else. Cinema-kinetics.

And because of that vision, it’s also so difficult to capture what makes it worthwhile in words. I mean, the fact alone that it’s an intelligent sci-fi film which was marketed as a blockbuster and actually lives up to that title is worth it alone, but also its’ restlessness and genre crossing make it a hybrid which just needs to be witnessed. In the world of the Matrix, it makes sense why this idea captured the imagination of the populace. It’s a distilled vision, one which definitely has some drawbacks and one which is distinctly individual (if a vision by two brothers can be individual, including the input of a technical and creative team of probably hundreds).

I don’t have to explain and sum up The Matrix here. This whole film is the first part of an intended trilogy, a film meant to be experienced as part of a larger whole (although the unity of this film is due to it only being signed on as a one-movie deal). Which is good, because I’m finding it difficult to conclude what I feel about this film. It’s like being exposed to a web, and the sheer volume of different strands and points you’re riding on and the things you discover means that it’s very hard to actually stand back and view the whole thing, even to comment on it. Keanu Reeves awakening into this techno-future is one we ride alongside on, and we have about as much time as he does to reflect on the events of his cybernetic world. It bursts with ideas though, and doesn’t have to answer any of them yet.  So I’ll end for now, with this.

The Matrix is a flashpoint in cinema history. Love it or hate, it’s a film which was born first as a film. It has voluminous influences, from comic books to philosophy and chucking in the kitchen sink in-between, but it’s a film that will always first and foremost, be cinema. I’m not waving the flag for this to be the greatest film of all time, but inventive cinema that’s not riding the coat tails off of other mediums is something valuable.  And I wish there was more of it.

-Alex

-If you liked this, follow us on twitter here.

 

The Matrix (1999)

Ghost In The Shell (1995)

Ghost In The Shell

At one time, Ghost in the Shell (1995, Dir. Mamoru Oshii) inspired the zeitgeist. It’s part of the genesis of both The Matrix series done by the Wachowski’s, and garnered great praise from Hollywood darling James Cameron. In its homeland, it was both a massive cultural project (it was the most expensive anime movie made in Japan at the time) and a high point in a long lineage of anime movies. It helped give birth to the more modern version of cyberpunk, and has inspired countless acolytes of its aesthetic of sleek machines made into flesh in industrial landscapes, and of its thematic centre of transhumanism. This is a very fancy paragraph trying to explain that Ghost in the Shell is tremendously important in the history of cinema.

But why?


This is a strange, strange film. Before everything that came after it, The Matrix and such, it must have been even stranger.  It’s a film which on its surface should be filled with conventional, easy to digest cinema. It’s got naked robots and guns and conspiracies and far out sci-fi and everything which seems perfectly marketed towards the male 13-17 age bracket. It’s style is that kind of techno-futuristic vibe that doesn’t play to more obvious, eye-catching design. I’m talking sci-fi’s like Tron (1982, Dir. Steven Lisberger) filled with vibrant and bright colours. The style of Ghost in the Shell is layered and dense and sometimes stark in its contrast and sometimes muted. Honestly the range of this film I think is what’s captured my imagination and that’s what I’m gonna end up coming back around to.

The range of its style to go on then, is not just in its design, but also in its tools. The merging of 2D and 3D animation tools really does bring the best of both worlds into the fold, and the animation itself is just exquisite. It’s not exact to deconstruct the cinematography of the film since it was not shot in front of a camera, but all films are viewed from a position, and the positioning of this film is often beautiful to behold. More must be said of its soundtrack, quite simply unlike anything I’ve heard in a long time. It’s main score is so at odds with the dark synthesizer sounds we have grown accustomed to after decades of sci-fi scores. Kenji Kawai’s score genuinely feels otherworldly, so unlike any modern sounds you might encounter that it’s a better way to transport you to this alternate cyberpunk future than any visuals.

All of these elements would make Ghost in the Shell more than worth your time. But what sends this film into a near blinding ascent is what it wants to show you. It’s an explosion of themes, stories and issues from start to finish. It’s characters are part of a complex nebula of imagined limits imposed by their world, cyberware enhancements and identity crisis’ caused by total biomechanical replacement. Human beings are robots and robot beings are human, or something along that line. And all of this trapped in an elusive search for the Puppet Master, a character who is as abstract and nebulous as the future world shown to the audience. Major Motoko Kusanagi is a robot who looks human, who isn’t sure if she/he/it(?) has any human left in them, and that seems both very human and profoundly inhuman.

This film is tying me in knots. It’s a work which blurs the boundaries which separate our world now, that is intentionally difficult to wrap your head around. It is an experience equivalent to floating down a river, looking for a rock or something to cling onto to anchor yourself, but everything keeps slipping through your grasp. I guess this comes in part to me having less of a grounding in Japanese and Asian culture through which to view the film, I definitely feel less comfortable talking about this film than others in the past. But it’s intentionally opaque, it delves into imagined subjects which seem to have no clear answer, no clear right and wrong and no clear justice.

Art never has one interpretation, no matter how much people try to limit it. Everything gains new meaning with time whether we like it or not and it’s easy to get wrapped up in viewing a film from where “you are now”, whether that’s 2007,2017 or 2077 and beyond. But the ideas Ghost in the Shell puts up are both very old and very new, they’re packaged in a fully realised and never fully explained breathing world but the quest for meaning, for survival and for evolution is a tale as old as time.

Ghost in the Shell asks something of you, it asks you to engage. It’s not a film that can sweep over you and wash away, it clings to you, grasping at the edges of your mind. It’s deeply stylised cyber aesthetic, it’s complicated social and sexual politics, it’s existentialist rumination and meditative qualities. It’s haunting score at least. It creates a world which asks questions, questions people are still trying to determine. It’s a film which seeks to elevate you, which bypasses the more primal instincts haunting the action genre, and asks you for more than just doing.

It asks you to think.

-Alex

If you liked this, follow us on twitter here.

 

Ghost In The Shell (1995)

A Ghost Story : Phantom Mechanics

Ghost Story

A Ghost Story (2017, Dir. David Lowery) is a bizarre experience.It’s a film which does its best to wrestle itself away from any genre conventions you might associate with it on first glance. Seeing the supernatural draws your mind to horror, but there is very little to be scared of here. Seeing the hype quotes around it, with words like cosmic” and another one I saw describing it as “meditation on the passage of  timemight prepare you for a mind bending cerebral brain melter, and while part of that’s true, a lot of the film is concerned with tiny, minute and gentle human motions, all very easy to grasp hold of.

That’s not to say any one element is better than the other, but seeing them combined together in such an unusual package such as this one, one which starts A-list actors spending most of their time simply being present rather than “Acting” in any traditional sense of the word. Seeing these elements in a film which inhabits a space much closer to still life photography than the frenetic technical wizardry of modern-day cinematography. It works together to make a film which is constantly forcing you to adjust to its rhythms, and re-adjust almost immediately again. For only 92 minutes, the structural and poetic complexity is honestly quite impressive.

I’ll try to break it down through its most noticeable element, it’s play with time. Much has been made of film’s ability to compress or extend time, it’s ability to make years, centuries or even millennia pass from one frame to the next, or to drag a single moment in time, a second or even a fraction of that, and drag it out to last seconds, minutes, even hours if you were bold/mad enough. A Ghost Story manipulates time for all it’s worth. There’s a very bold choice as we watch M (played by melancholic Rooney Mara) consume a pie in real-time for nearly 4 minutes, Lowery choosing to focus his lens on time which many other films would gloss over to focus on more “dramatic moments”. Or from one second to the next, an entire life flashes before C’s eyes (played by melancholic Casey Affleck under a sheet for 90% of the time). That’s messing around with structure, making the audience get lost and disorient from their usual understanding of time.

It does all sound rather cosmic when you start to write it down, but again lots of the film is devoted to very small, intimate details. C spends a large amount of time scratching at a nook in the wall where M left a note.  A beginning scene just involves C & M gently and sleepily kissing each other, which goes on for a while. There’s a lot more of these tiny moments, and each one adds up like tiny fragments of a shattered glass. And since so much of the film is image driven, the lack of spoken words drives the film into a territory where things are much more unfocused, but much simpler. It puts you in territory which is usually reserved for experimental films (which I guess this is anyway?), the territory of experience rather than precise understanding. You have to use emotional reasoning rather than logical processing here.

On it’s more surface levels, it’s still unconventional and produces strange effects. The film is framed by an aspect ratio which is something akin to looking through your camera’s viewfinder or as Lowery says here, like old photographs. Cinema screens have always favoured horizontal compositions over vertical ones (since the screen is usually wider than it is tall), so on one hand there are portions of the screen on the left and right completely unused, while on the other hand this also allows for what’s onscreen to be more focused, less distracted by the environment around it. It’s dialogue is often sound mixed into the orchestra, creating an organic soundscape in the film where music and dialogue mesh to the point where both are just as important, but also at times making dialogue difficult to hear. Honestly at times the film moves into music video territory, underscored by a serene but powerful score from Daniel Hart.

So too is the performances, muted and subdued and minimal to the point of going no further. I mean Casey Affleck as the ghost essentially becomes a blank slate for you to project onto in the second half of the film. Prevented from facial expression, and with body movement limited to only the barest, slowest movements, it becomes an intriguing and simultaneously frustrating experience. I don’t necessarily think it’s bad, but just the common film diet gives you so much more to chew on, characters with clear motivations and conflict and interplay between a whole big cast of people working for and against each other. This is so much leaner, the only way to reduce C’s role without annihilating it completely would be to prevent the ghost from moving at all, an even extremer choice which would have harmed the film more than it helped. Just in every way it’s mechanics are those often forgotten by more conventional cinema, the film requiring you to extend towards it a greater depth of understanding, a greater allowance and tolerance to idiosyncrasy.

It is a film about a guy under a sheet. There are moments where you laugh, where you laugh when you probably shouldn’t (I did that), moments where you are bored and wish it would hurry up, moments which instill you with melancholia, moments which are really quite profound. Really there’s just hundreds of different moments, fragments you could say, and once the film finishes you finally have a shattered glass which has been put back together again. It’s not perfect, but it’s deeply personal, and anything it lacks in conventional grace is made up for its unusual and deeply cared for mechanics.

-Alex

If you liked this, follow us on twitter here.

A Ghost Story : Phantom Mechanics

The Human Condition (2/3) : Nostalgia/The Fog of War

the-human-condition-film-poster

Masaki Kobayashi’s monolithic trilogy, The Human Condition (1959-61) is a legend in cinema history. Based off of the six part novel by Junpei Gomikawa (which has never been translated into English, fun fact), the 9 hour trilogy is an epic chronicle of one pacifist’s journey through the last years of Japan’s involvement of WWII and its defeat, while exploring and navigating the brutal heart of darkness of the governing systems of imperialism and aggression, alongside its often vicious and intolerant perpetrators. Seen through the eyes of Tatsuya Nakadai who plays Kaji, we take an ardently non-conformist journey through Japan’s savage heart.

Using the recently re-released Arrow Films version (found here) I will be detailing the experience of the 9 hour epic in three parts. Each film is divided according to its Japanese version into two parts, making for six parts in total, the names of which title the entry.


Why is this story called “The Human Condition”? It is impossible to encapsulate all the infinite variations and possibilities of conditions a human being could go through. Even if everyone is linked through six degrees of separation, can you really claim to build artworks which speak of the experience of every human, of their conditions? A claim in that direction could be the absence of colour in the film, since its tones are only that of the white-black spectrum. Technical choices aside though, what gives this story its right to lay claim to the experience of the “human condition”?

Entry two, Road to Eternity (1960, Dir. Masaki Kobayashi) has its own answer, just as its previous installment did, No Greater Love (1959). To crudely reduce the films to a single word and a single theme, if No Greater Love was about resilience, resilience in the face of an entrenched corrupt and mismanaged system of factions, then Road to Eternity is about survival, and surviving those systems. Kaji’s fate and his soul has been darkened by his previous encounters, his already innumerable failures to protect his ideals and himself through pacifism. Here Kaji’s pacifism is pushed to its breaking point, as the desire to survive eventually forces Kaji into the corner; to fight or to die.  And while he does his best to fight power with non-violence, to martyr himself for those around him at his own physical and mental expense, even Kaji must come to terms with the violent and brutal conflict which drives every human.

The technical choices I don’t have much to say on, simply because what has been said before continues to be the case here. Kobayashi (in an interview found in the Arrow release booklet) said he found the best cinematographer in Japan to film the series, Yoshio Miyajima, and his deep-focus multi-layered compositions continue to fill your eyes, arresting images through placement of the action in front of the camera, rather than any mechanical wizardry of the camera itself. So too does the music and soundscapes remain austere and sparse, the ambient noise of the world minimal, with the dialogue continuing to take precedent. Even the battle scenes are a far cry from the dense muddy clashing landscapes of sound and vision in say, Saving Private Ryan (1998, Dir. Steven Spielberg).

There is no spectacle of war here, no feast for the eyes, not in my opinion at least. Is this because of directorial intention, or simply the cinematic limitations of the time? After all, the way of shooting film by the time of Saving Private Ryan, not only the technology but the psychology and methods of directors nearly 40 years later would barely have been imagined in 1960. Not only that, but the psyche of the Japanese, and the way they viewed their war is miles away in the psyche of how Americans viewed their involvement in the war. Disentangling this issue seems fruitless, since it’s probably a mix of those two elements and more.

No doubt as to how Kobayashi and the story’s original progenitor, Junpei Gomikawa see the war though. Kaji swaps labour supervision for military ranks, and is exposed to a system which creates even more hostility and bitter resentment. Japan’s imperialistic mentality flaunts itself here, as cruel veterans and vicious commanding officers punish the recruits, to weed out the weak and create soldiers “worthy of Japan”. The suffering reaches its peak as a soldier Kaji was looking out for, Obara (Kunie Tanaka), commits suicide. Kaji presses for condemnation, but it’s no use. What changes in Kaji is his despair turns outward, as he begins to become willing to take matters of retribution and justice into his own hands. And hanging over all this, is the dream of the Soviet Union and socialism, a world which treats its men “like human beings”. Kaji’s hope no longer lies in reforming the world, but in a world where his reforms have already taken place.

But a martyr refuses a quiet death, and he continues to resist, taking over command of a battalion to prevent the same cruel treatment inflicted upon him happening to others. And his punishment at the hands of veterans climbs and climbs, until even unflinching defender Kaji breaks, in one of the films most powerful and well shot scenes, a man with nothing left to lose. Finally finding himself on the battlefield, undernourished, unprepared, and facing certain death, Kaji reaches the end of his transforming, as reality’s crushing weight comes down finally on him. Running into the wasteland of the scarred battlefield, Kaji screaming “I’m a monster, but I’m still alive” is mutely blood-curdling. Many more violent deaths have been filmed, been shown to us onscreen, but few have carried so much weight, not in narrative terms necessarily, but in terms of morality. Kaji’s beliefs are sundered apart from his actions, as his pacifism submits to the most primal instinct; the desire to survive, at any expense.

All this is naturally, bleak and depressing and tough to sit through. Suffering is a natural part of living. so why would you make a film, three films, or write a six volume novel about the relentless suffering endured by a single figure, to compound it happening to a single figure, watching him come apart at the seams under an unendurable weight, like Atlas holding the world?

Because Road to Eternity, is about “the human condition”, and its refusal to let up or compromise on the suffering endured by Kaji, and Obara, and everyone in the film is a reflection, a reflection of every act of cruelty and unfairness that worms its way into the hearts and minds of every man in every society, regardless of who you are. The painful reckoning is that what happens in the world so often, is not right. It’s not right, it’s not kind, and it’s not fair. But it happens regardless. It has to happen. It’s a game that everyone is rigged to lose.

What is noble is to try to win anyway. To battle the impulses of nature, to try to be more despite the stains of living, that’s what is admirable.

-Alex

If you liked this, follow us on twitter here.

The Human Condition (2/3) : Nostalgia/The Fog of War

The Human Condition (1/3) – No Greater Love/Fury

the-human-condition-film-poster

Masaki Kobayashi’s monolithic trilogy, The Human Condition (1959-61) is a legend in cinema history. Based off of the six part novel by Junpei Gomikawa (which has never been translated into English, fun fact), the 9 hour trilogy is an epic chronicle of one pacifist’s journey through the last years of Japan’s involvement of WWII and its defeat, while exploring and navigating the brutal heart of darkness of the governing systems of imperialism and aggression, alongside its often vicious and intolerant perpetrators. Seen through the eyes of Tatsuya Nakadai who plays Kaji, we take an ardently non-conformist journey through Japan’s savage heart.

Using the recently re-released Arrow Films version (found here) I will be detailing the experience of the 9 hour epic in three parts. Each film is divided according to its Japanese version into two parts, making for six parts in total, the names of which title the entry.


No Greater Love (Ningen No Joken I in Japan) is the first experience and introduction into the world which Kaji inhabits. And Kaji is onscreen for almost 90% of the film’s running time, anchoring us in place around the constant swirling cast of characters which move alongside him. Given a chance to be exempt from military service, Kaji and his wife Michiko (Michiyo Aratama) move to a mining camp in Manchuria to govern the labour management, who Kaji believes are being ill-treated and thus causing low productivity.

Not just that, but it becomes Kaji’s battleground as he fights an ideological war on how human beings should be treated. For the first in a war epic, there’s little to no experience of anything you might see as traditional warfare. Instead Kaji takes on the welfare of Chinese POW’s against tyranny, corruption, fervent nationalism, hostility from the POW’s and the snakes in the grass which threaten to take him down. Make no mistake, in entering any part of The Human Condition, you are entering a world of moral and ethical conflict.

Kobayashi’s technical work on display here is very simple, very clear. Strong, multilayered deep focus compositions abound throughout the entire film. The film stages its action very classically, but by doing so keeps everything in focus, making sure not to drive the film into Kaji alone. The film follows Kaji, but Kaji spends little time on anything else beyond the welfare and the warfare of his friends (who could be enemies) and his enemies (who are enemies). Because so much of the action takes place through different depth planes, shots seem to breathe and the editing of the film is set to a slow pulsing rhythm which only rarely feels at times it drags. Of course, to the hyper sensitive, hyper frenetic editing paces of today’s visual media, the film will naturally feel slow.

But its slowness allows time to ponder and reflect on the events unfolding. So too does its sparse, austere sound. Technological limitations of its time mean audio tracks were mixed in mono sound, with the third and last film being the first in Japan to release with a stereo sound mix. Technological details aside however, the film is constantly quiet. Dialogue fills the space and the sound of brutal thuds and slaps on flesh recur, and the musical score reveals its melancholy tone, or allows for a few fleeting seconds of joy to burst through the screen. Mostly though its sound is devoid of distraction, which keeps the film more “pure” if you would like. The clatter and din of reality may be absent, but then this isn’t a documentary.

Kaji’s clash with the forces of reality is incredibly prevalent however, as the film chains us to him as we watch his ideas meet the muddy and soiled nature of real men and women against his unbreakable spirit. His unwillingness to compromise continually places him in danger, aggravates his situation, allows him to be played and fooled by those willing to exploit his desire to protect others from harm. You could imagine how this might get repetitive after 2 out of its 3 hours, but Kobayashi mines the source material (how much, if any was written purely for the film I cannot say) and brings to life not only engaging subplots, which explore ideas that can’t be expressed through Kaji, such as the story of the prostitute (comfort-girl) who falls in love with a hardliner idealist POW whose story becomes a symbol of both manipulation by shrewd higher-ups and love blossoming in the unlikeliest of circumstances.

Not only that, but the subplots also produce enough variance while being able to continually hammer away at the same bitter theme; the suffering encountered in being human. Like the encroaching tide, each wave which approaches Kaji is both the same and completely different, and all of it washes over him. It’s a profoundly existential film, or maybe that’s just my reading of it, but I found it awash and brimming with that continual torment of being alive, the incessant negotiations of a landscape of people who are often indifferent or hostile to your concerns. Watching a particularly naive and fresh-faced Kaji endure biting pain is a testament to the resilience of any of those who have suffered under similar chains. The rule of those who are unkind, brutal, sadistic or perhaps just plain incompetent and inefficient. The conflict that rips Kaji apart (driving him to near death) is those that care more about the word of law and how to apply it/circumvent it and the spirit of the law.

Resilience seems to be the key theme, at least in No Greater Love. Each character is profoundly resilient, both the good and the wicked. They care greatly about survival, but like Kaji, not all of them care about themselves. Kaji’s survival is a spiritual one, of trying to retain his humanity in the face of increasingly difficult and inhumane conditions. Michiko tries to retain her husband’s survival along with her survival of her self, as forces Kaji to stop being blind to her. Kao (Shinji Nanbara) and Wang Hen Li (Seiji Miyaguchi) (names are akin to the ones presented in the Arrow version) represent the strain for survival under the net of imprisonment. The Kenpeitai (Japanese military police) enforce the survival of strict miltary discipline and imperial honour, at the expense of anything else. While other characters may be driven by more base motives, they are no caricature villains in this. Just the ugly, dark natures involved in existence.

Despite all this, the reason for its power lies in its ability to stay true to the world. The world is not unrelenting in its pain. Even if it’s only fragments, moments snatched away from the jaws of darkness, there are powerful moments of joy and of triumph. A river ebbs and flows, and even the darkest world needs a little bit of light to illuminate it. Kaji exists like a candle in the black and white frame, almost glowing at times with determination and resistance in the face of physically and spiritually overwhelming odds. Of course it is bleak, but the bleakness of the world motivates Kaji into being, drives him to near obliteration to stand up and do what is right. Perhaps its bleakness lies in the fact that we know it to be so true, but that should never be the end of the story.

For people like Kaji, it’s only the beginning. And even though he may be a fiction, an idea and an ideal, having a star to look up to is a refreshing change of pace from wallowing in the mud.

-Alex

If you liked this, follow us on twitter here.

The Human Condition (1/3) – No Greater Love/Fury

Zardoz – Oblique Hell and Bleak Heaven

Zardoz

It opens with a meta-commentary of the illusory nature of film itself, and a giant stone head spitting guns from its mouth before Sean Connery rises from the dirt inside the head, in a red loincloth and shoots God with a revolver. That’s within ten minutes.

If you take Zardoz (1974, Dir. John Boorman) seriously, it’s a strange and disorienting fantasy journey through, philosophy weirdness and sexual politics. If you look at ironically, it’s a blithering mess filled with ridiculous and embarrassing moments bursting from it in every frame.

If you’ve read any other essay on this site, you’ll know which lens I saw this film through. But I’m not blind. This movie is baffling and weird and there are design choices which have dated it to sometime before dinosaurs existed, even if it is set in the future. Sean Connery does indeed wear a loincloth. If you don’t get on-board, it’s a prominent and uncomfortable reminder of the film’s failings. Luckily it only took me about six seconds to get on board, and once I did I was locked into one of the films which most deserves the adjective “crazy”.


Zardoz is about…lots of things if I’m honest. Immortality, death, God (or Zardoz’s equivalent, the “Tabernacle” which google also tells me was the Hebrew portable meeting place to communicate with God, so it’s kind of God anyway?), human nature and all the fictions and facts which come with it; class conflicts, ethical conflicts, aesthetic conflicts and more. If there was ever a film designed to collapse under its own ambition, this is it.

In a future where Earth has essentially reverted to pre-industrial living but with guns, we are following Sean Connery, a “mutant” human from the class of Executioners (who essentially rape, kill and pillage the “Brutals” in the name of Zardoz, their “God” who travels in a massive stone head), who kills Zardoz and lands in the heaven of the “Immortals”, humans who figured out how to stop dying. But Heaven and immortality are actually not perfect, sex doesn’t exist and people want for nothing except for the ability to die. Which they can’t do because the technology they built has (on their orders) erased their knowledge of how it works, so they can never go back. Instead they continue on in “bliss”, become so numb that they are the “Apathetics”, or cause trouble and are aged significantly (without dying) and become “Renegade”.

I don’t want to walk you through the entire plot of Zardoz, because for those of you who have seen it, you know what I’d be spoiling, and for those who have not, know that you are still in for considerable labyrinthine twists and turns before its 106 minutes are up. Explaining its narrative density and elaborate structures is only one part of its madness however,  as so much of what makes Zardoz arresting is in its visuals; its psychedelic sets, it’s de-saturated pastel colour palette (worked on extensively by the film’s cinematographer,  Geoffrey Unsworth who shot 2001), it’s absolutely insane sequences of touch teaching and inside the Tabernacle’s hall of mirrors.

Not just that, but its thematic elements and philosophical implications are really worth engaging with. Questions of immortality and the strange “death drive” that psychology has so concerned itself with really are on display here. This isn’t just a “high-concept” film, a film that has structural intelligence but still remains at its core a very simple story (read: Inception 2010 Dir. Christopher Nolan). Zardoz refuses to compromise any kind of narrative simplicity, as Zed undergoes a philosophical evolution throughout, taking him into mythic proportions by the end of it.

Even if you consider the film a spectacular failure, my admiration of Boorman at least attempting to grapple with these themes is commendable as it is admirable. Film’s don’t always have to be easily digestible, easily understandable and easily consumed. Sometimes they’re allowed to be difficult, ambiguous and confusing because often life is too. Cinema is not just escapist entertainment, that’s cheap and it does a disservice to what cinema could be. Cinema which fails spectacularly playing a bigger game will always be respected and remembered more, even if it takes time.

It’s a bleak film. It’s an oblique film. It’s hard to keep up with it, elements continue to get introduced pretty much from start to finish. It never stops whizzing by, and if you get off the train it all falls down (according to a story told by the production designer, at one point during a break one of the sets did fall down). It’s a walk through a singular, surreal and chauvinistic vision on a threadbare budget, and the modern psyche can split you into thinking its just campy trash with severely outdated sexual politics. The critical narrative will tell you to watch this film with a keen eye to take the piss, that there’s not much here besides silly sci-fi trash and the mad whims of an indulgent director. And that interpretation is valid if you want, but you cut so much of the meat of the film away just to enjoy scraps.

Good films take you on journeys you remember. It has not aged well, but I won’t forget Zardoz, its good and its bad. It’s ambivalent, bored heavens and it’s bizarre, weirdly engrossing hells.

-Alex

If you liked this, follow us on twitter here.

 

Zardoz – Oblique Hell and Bleak Heaven