A Ghost Story : Phantom Mechanics

Ghost Story

A Ghost Story (2017, Dir. David Lowery) is a bizarre experience.It’s a film which does its best to wrestle itself away from any genre conventions you might associate with it on first glance. Seeing the supernatural draws your mind to horror, but there is very little to be scared of here. Seeing the hype quotes around it, with words like cosmic” and another one I saw describing it as “meditation on the passage of  timemight prepare you for a mind bending cerebral brain melter, and while part of that’s true, a lot of the film is concerned with tiny, minute and gentle human motions, all very easy to grasp hold of.

That’s not to say any one element is better than the other, but seeing them combined together in such an unusual package such as this one, one which starts A-list actors spending most of their time simply being present rather than “Acting” in any traditional sense of the word. Seeing these elements in a film which inhabits a space much closer to still life photography than the frenetic technical wizardry of modern-day cinematography. It works together to make a film which is constantly forcing you to adjust to its rhythms, and re-adjust almost immediately again. For only 92 minutes, the structural and poetic complexity is honestly quite impressive.

I’ll try to break it down through its most noticeable element, it’s play with time. Much has been made of film’s ability to compress or extend time, it’s ability to make years, centuries or even millennia pass from one frame to the next, or to drag a single moment in time, a second or even a fraction of that, and drag it out to last seconds, minutes, even hours if you were bold/mad enough. A Ghost Story manipulates time for all it’s worth. There’s a very bold choice as we watch M (played by melancholic Rooney Mara) consume a pie in real-time for nearly 4 minutes, Lowery choosing to focus his lens on time which many other films would gloss over to focus on more “dramatic moments”. Or from one second to the next, an entire life flashes before C’s eyes (played by melancholic Casey Affleck under a sheet for 90% of the time). That’s messing around with structure, making the audience get lost and disorient from their usual understanding of time.

It does all sound rather cosmic when you start to write it down, but again lots of the film is devoted to very small, intimate details. C spends a large amount of time scratching at a nook in the wall where M left a note.  A beginning scene just involves C & M gently and sleepily kissing each other, which goes on for a while. There’s a lot more of these tiny moments, and each one adds up like tiny fragments of a shattered glass. And since so much of the film is image driven, the lack of spoken words drives the film into a territory where things are much more unfocused, but much simpler. It puts you in territory which is usually reserved for experimental films (which I guess this is anyway?), the territory of experience rather than precise understanding. You have to use emotional reasoning rather than logical processing here.

On it’s more surface levels, it’s still unconventional and produces strange effects. The film is framed by an aspect ratio which is something akin to looking through your camera’s viewfinder or as Lowery says here, like old photographs. Cinema screens have always favoured horizontal compositions over vertical ones (since the screen is usually wider than it is tall), so on one hand there are portions of the screen on the left and right completely unused, while on the other hand this also allows for what’s onscreen to be more focused, less distracted by the environment around it. It’s dialogue is often sound mixed into the orchestra, creating an organic soundscape in the film where music and dialogue mesh to the point where both are just as important, but also at times making dialogue difficult to hear. Honestly at times the film moves into music video territory, underscored by a serene but powerful score from Daniel Hart.

So too is the performances, muted and subdued and minimal to the point of going no further. I mean Casey Affleck as the ghost essentially becomes a blank slate for you to project onto in the second half of the film. Prevented from facial expression, and with body movement limited to only the barest, slowest movements, it becomes an intriguing and simultaneously frustrating experience. I don’t necessarily think it’s bad, but just the common film diet gives you so much more to chew on, characters with clear motivations and conflict and interplay between a whole big cast of people working for and against each other. This is so much leaner, the only way to reduce C’s role without annihilating it completely would be to prevent the ghost from moving at all, an even extremer choice which would have harmed the film more than it helped. Just in every way it’s mechanics are those often forgotten by more conventional cinema, the film requiring you to extend towards it a greater depth of understanding, a greater allowance and tolerance to idiosyncrasy.

It is a film about a guy under a sheet. There are moments where you laugh, where you laugh when you probably shouldn’t (I did that), moments where you are bored and wish it would hurry up, moments which instill you with melancholia, moments which are really quite profound. Really there’s just hundreds of different moments, fragments you could say, and once the film finishes you finally have a shattered glass which has been put back together again. It’s not perfect, but it’s deeply personal, and anything it lacks in conventional grace is made up for its unusual and deeply cared for mechanics.

-Alex

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A Ghost Story : Phantom Mechanics